Monday 21 January 2008

Proactive?

So after starting the ball rolling by viewing a flat at the weekend, I've arranged to see another couple before work tomorrow. These two are in a block above the shops right near my nearest tube station. One bedroom again, rather than two, but at least I'm looking... and starting the year on a rather more proactive note than I finished 2007, so I'm kind of getting back on track with the whole "Go, Do, Be" thing.

In other news, I've figured out what's wrong with Primeval... not to mention lots of other examples of contemporary genre television: They're created by people who spent too long playing videogames, so they're structuring everything as if it's a videogame.

Example:
Prologue reveals setting and Monster Du Jour, and reintroducing viewers to Main Characters (cut scene).
Main Characters start investigating events detailed in prologue, meeting up with first Scene of Peril which introduces bit-part character, who may give them an object or weapon, and will either escape, or be dead within five minutes. (Level 1)
Having encountered Monster Du Jour, Main Characters formulate plan (cut scene) and put it into effect (Level 2a)
New Team Member gets into peril by not following advice, or team get separated (cutscene)
Main Characters must now rescue New Team Member or regroup (Level 2b)
Now back together (cutscene), Main Characters put plan into action, and beat Monster Du Jour either by returning it whence it came, or by killing it (Level 3)
Summing up of episode, concluding some story parts, leaving others open (cutscene to credits)

I have to say this weekend's episode was far more tense than the season opener, but it was riddled with clichés, bad dialogue and ropey special effects, along with some truly stunning deus ex machina that would look dubious even in a videogame (why, pray tell, would an office block have a display of samurai swords in the halls of one floor? Because one company in the building (not even on that floor) is pitching its advertising ideas to a Japanese lager company?). Worse still is the clumsy 'outside work' story, where we have a pair of pretty twentysomethings who are going to be a couple before the end of the series, and yet still insist that there's no attraction. Because there isn't. Until the writers say so.

Bah.

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